Sean Humphreys
Sean Humphreys
Games Designer - BAFTA Crew 2021

I am a Games Designer, who has been making games in teams since 2015. My career has spanned multiple projects in small and large teams across several different genres for console, mobile, AR and VR projects, start to finish.

I have a thorough experience of the Agile project management methodology having utilised it throughout my career.

I like to get involved with demonstrating games at events as well, as you can see how players respond with fresh eyes.

Blankos Block Party
Blankos Block Party
PlayPlay

Blankos Block Party is a free-to-play 3D platformer and 3rd person shooter with user generated levels. Players can play levels that have been created by the community, or enter build mode and create their own levels that they can share with others. Players purchase playable characters known as Blankos, and can upgrade them with new cosmetic items and special abilities.

PlayPlay

Blankos Block Party is a free-to-play 3D platformer and 3rd person shooter with user generated levels. Players can play levels that have been created by the community, or enter build mode and create their own levels that they can share with others. Players purchase playable characters known as Blankos, and can upgrade them with new cosmetic items and special abilities.

Platform: Stadia; Tools Used: Unity, Jira, Perforce; Duration: 12 months; Team Size: 35+; ​My Role: Game Designer

Lost Words: Beyond the Page
Lost Words: Beyond the Page
PlayPlay

Overview Lost Words: Beyond the Page is a story-driven 2D platformer in which players use words as tools to solve puzzles and traverse the environment. Taking place in both the pages of a girl’s diary, and the fantasy world she creates for the story she writes, the game delivers an emotional story about loss. My Contribution to this […]

PlayPlay

Overview Lost Words: Beyond the Page is a story-driven 2D platformer in which players use words as tools to solve puzzles and traverse the environment. Taking place in both the pages of a girl’s diary, and the fantasy world she creates for the story she writes, the game delivers an emotional story about loss. My Contribution to this […]

Platform: Stadia; Tools Used: Unity, NodeCanvas, Jira, Git, SourceTree, Google Docs; Duration: 12 months; Team Size: 12; ​My Role: Scripter, Designer

Mekamon
Mekamon
PlayPlay

Mekamon is a smartphone-controlled walking robot that battles other robots in augmented reality. The free app which controls the Mekamon features AR games such as a new take on Asteroids and a battle mode.

PlayPlay

Mekamon is a smartphone-controlled walking robot that battles other robots in augmented reality. The free app which controls the Mekamon features AR games such as a new take on Asteroids and a battle mode.

Platform: Mobile; Tools Used: Unity, C#, Visual Studio, Google Docs, Git, Jira; Duration: 9 months; Team Size: 12; ​My Role: Game Designer

Angry Birds Transformers
Angry Birds Transformers
PlayPlay

Angry Birds Transformers is a 2D run-n-gun title that mixes two huge IPs. Players tap the screen and shoot enemies, transform and dodge obstacles, and customize their Transformers with buffs and cosmetic items.

PlayPlay

Angry Birds Transformers is a 2D run-n-gun title that mixes two huge IPs. Players tap the screen and shoot enemies, transform and dodge obstacles, and customize their Transformers with buffs and cosmetic items.

Platform: Mobile; Tools Used: XGS,  Notepad++/XML, Google Docs; Duration: 3 months; Team Size: 10; ​My Role: Intern Designer

God Send
God Send
PlayPlay

God Send is a 2D puzzle-platformer set in a cartoon re-imagining of Ancient Greece. The player takes control of Hermes, messenger of the gods, and uses a dash mechanic to traverse obstacles, solve puzzles, and defeat enemies.

PlayPlay

God Send is a 2D puzzle-platformer set in a cartoon re-imagining of Ancient Greece. The player takes control of Hermes, messenger of the gods, and uses a dash mechanic to traverse obstacles, solve puzzles, and defeat enemies.

Platform: Android; Tools Used: Ogmo Editor, Visual Studio; Duration: 3 months; Team Size: 11; ​My Role: Designer, Level Designer

previous arrow
next arrow
Sean Humphreys
Blankos Block Party
Lost Words: Beyond the Page
Mekamon
Angry Birds Transformers
God Send
previous arrow
next arrow

My Background and Skills...

I graduated from the industry-backed “Gamer Camp” Master’s degree at Birmingham City University with Distinction in 2016. Since then I have gone into the games industry working on a variety of different projects.

Technical Skills: Unity, C#, Unreal Editor, Phyre Level Editor, Unreal Engine 4, Blueprints

Software Experience: Perforce, Hansoft, Git, SourceTree, Jira

 

Projects I've worked on...

Blankos Block Party

3D Platformer / MMO

Platform: PC

Lost Words: Beyond the Page

Narrative-Driven 2D Puzzle Platformer

Platform: Stadia

 

 

Mekamon

Augmented Reality Mech Combat

Platform: iOS, Android

Angry Birds Transformers

2D Shoot’em up

Platform: iOS, Android

God Send

2D Puzzle Platformer

Platform: Android, iOS​

Get In Touch!