God Send is a 2D puzzle-platformer set in a cartoon re-imagining of Ancient Greece. The player takes control of Hermes, messenger of the gods, and uses a dash mechanic to traverse obstacles, solve puzzles, and defeat enemies. This was the first game project that I worked on that got published to the Google Play store, and has been downloaded over 500 times. I really enjoyed making this game and I’m really proud of the puzzles, especially watching people figure them out.
My Contribution to this Project
Designed and built all 24 levels and all puzzles using Ogmo Editor. Placed all collectibles, enemies, and environmental pieces to create the game.
Each level started as a sentence in my planning document, then a sketch on paper, then put in the editor using modular pieces created by artists.
Once playable, I got as much feedback as possible and iterated until the feedback was positive
Created puzzles using the game’s systems e.g. tactically using the Medusa enemy to petrify enemies that are used in puzzles or combining movable blocks with conveyor belts
-Wrote the in game flavor text during loading screens and on some of the unlock-able items
Ordered the levels so that the player had a smooth experience and difficulty curve through the game
Contributed to the writing and recording of the game’s dialogue
Ensured a consistency in the behaviour of in-game objects to make them easier to understand
Re-designed certain sections after feedback